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Post by MagicWazard on Jun 26, 2017 5:03:10 GMT
Is there a way to "crack" and disassemble a limited-articulation figure so as to remove his head/arms, but without damaging the figure body permanently? I've got a spare Recoil whose fate I'm pondering, but if parts-swapping would destroy the figure's body, I'd probably rather just get him repainted.
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Post by AWCramer on Jun 26, 2017 8:26:14 GMT
Unfortunately, as far as I can tell, the bodies of the static figures are one solid piece of plastic. The arms and head of these guys come out pretty easily but just to be safe, dip em in hot water first then just pop out the parts.
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Post by sageforsaken on Jul 3, 2017 13:44:27 GMT
Is there a way to "crack" and disassemble a limited-articulation figure so as to remove his head/arms, but without damaging the figure body permanently? I've got a spare Recoil whose fate I'm pondering, but if parts-swapping would destroy the figure's body, I'd probably rather just get him repainted. Poping out the parts is easy enough. Either boil and pop or grab a hair drier and heat up the figure. This softens the part so it comes out without hurting the torso. I've always wanted to add waist articulation to mine so I usually chop off my figure at the belt line but if you don't want to do that I'd keep the original legs. The arms from the articulated figures will peg into the figure if you want articulated arms. Heat the torso up and pop in the peg. Just understand they may not stay in good if giving to a child. If you like the look but don't want to hurt the figure you can pop the arms back off add hot glue in the shoulder cavity and pop the arms back in. Just re!ember keep moving them around until the glue has had time to dry. Some of the shoulders look a little bulkier then the original. I didn't like how far the arms stuck out on this guy so I dremelled a recess in the hole for the shoulders this let the arms peg in still since the peg for the limited figures is deeper. But if you don't want to do that I understand.
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